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=== 13. Biomimicry Thinking === Biomimicry (also called biomimetics) is the '''interdisciplinary practice of creating products by learning from nature'''. It was popularized by Janine Benyus’s book ''Biomimicry: Innovation Inspired by Nature''. The method combines three elements: '''ethos''' (respect and gratitude for life), '''(re)connect''' (recognizing that humans are part of nature) and '''emulate''' (translating nature’s patterns and strategies into design)[18][19]. A biomimicry design process often parallels design thinking: '''inspiration''' (observing the world and synthesizing opportunities), '''ideation''' (brainstorming and prototyping) and '''implementation''' (executing the vision and bringing the solution to market)[20]. For example, when Japanese engineers redesigned the '''Shinkansen bullet train’s nose after observing the kingfisher’s beak''', the trains became faster, consumed less electricity and eliminated the “tunnel boom”[21]. Biomimicry invites researchers to include '''nature as a mentor''' and to design sustainably.
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